
Click those blue words and you'll see what I mean. In both gameplay and structure, Rearmed is a spruced up remake of the NES version of Bionic Commando, almost down to the last detail. This latest jaunt to Do-Over City is perhaps its most faithful yet - while also deviating most from the source material. unless there will be an update offering the option to have retro control scheme/mechanics, i refuse to play this.Capcom has been riding the download train pretty hard this past month or so, offering up rejigged remake-sequels to both 1942 and Commando. not needing a shotgun to start swinging and being able to adjust the arm length while hanging) but with the broken controls that means nothing. and some of the added features make the game feel nicer (e.g. as already said in the beginning - the graphical touchup is great. another drawback IMO is the fact that the record times for the various levels do not differentiate between the use of jumps and retro gameplay. not difficult to program, there are barely any options as it is anyway - so no reason not to include that. they could've at least had the old control scheme as an option. you can only do that with the analog stick and by aiming between "forward" and "down-forward". and probably most stupid: it is not possible to shoot the arm straight forward using the d-pad. the way you swing is basically the same (with some added features) but the way you tell the game to let go is not the same. grabbing and throwing barrels works exactly like it did in BCR1 but the input you have to do on the controller is different. i expected the basic gameplay to be exactly as in BCR1 but with jumping added on a formerly unused button. This was an instant buy for me and at first i was happy about the nice graphical style but once i started actually playing, major this was an instant buy for me and at first i was happy about the nice graphical style but once i started actually playing, major disappointment set in.
